I tried that back in 2004 when I bought my G5. And why can't I just fix a short circuit in a door, instead of a casting time slow on it? I would be happy if they implemented a few of the elementary puzzles from DS:E - as tired as some of them were - into DS2. He could open a locked door in the beginning, but not later in the game. I've rambled this before, but I would have really preferred it if Isaac were an actual engineer this time around. What I really did not like about the first game, was the use of magic. I liked that Isaac only grunted and so on, but giving him a voice might have helped the whole Nicole love interest, where as maybe I would have actually cared about her, instead of viewing her as an annoyance. The linear douche bag action hero approach would be a travesty to the series. I never really thought about Isaac as a gopher, but that's pretty fitting. I think I jumped also.Īnyways, cool that you're playing it. There's only one "thing" in Dead Space that put me on edge. What it really needed in the first and needs in the second are psychologically scary moments - like System Shock. It did NOT work for RE5 and this game certainly does not need more of it, just well placed areas of action. I'd welcome real mouse support this time around, so hopefully that comes with faster controls for the gamepad. I could react as fast as I could think, so the same as any PC shooter. I played on the PC, so once I wrangled their tacked on mouse support - which was clearly implemented by MORONS, the speed of the controls in the game became a non-issue. But on the other hand, RE4's dialogue didn't really bother me, it was just really corny - RE5 was of course a let down in comparison. What I like about these games, is that I'm in my own thought, so I really don't care to hear someone else speak - nor do I want some injected cut-scene which pulls me away from the character. They implemented voices in DS:Extraction and it only helped to detract from any possible scare/immersion the game might offer, of course on-rails was a huge detraction from any immersion.ĭS was at least tense at first, where as DS:E was never remotely even tense.
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